Gravemind is the twelfth campaign level of Halo 2. Music If you decide to fight it out regardless, you'll have to start firing before you even hit the ground in order to kill the brutes as quickly as possible, preferably with dual needlers. Through the door you'll find a long, sloped room, but don't go too far as three brutes wielding brute shots will emerge from the door at the far end. The Master Chief is held i… Try to stay away from the door leading to the next area until you've cleared out the room and received a checkpoint, if possible, so as not to alert the next group of enemies to your presence. Be sure to exchange your sword for a fresh one from the crate when you're done. You may have been wondering when you were ever actually going to encounter any brutes in the game. Note that a second wave of brutes will appear, at which point I'd advise staying out of the way and letting the hunters do your work for you. Snipe them and move on the next area. To make matters worse, they can also throw grenades with devastating distance and accuracy. As you resume your pursuit of the Prophet of Truth with the aid of your rescued marines (for as long as they last, at any rate) you'll fight (and sometimes run) through battles both indoors and out while the Covenant civil war rages around you. You'll face about three brutes, as well as several grunts and jackals. However, the position of the behavior of the enemies can vary. In the next area you'll face another multi-wave battle. The advantages of this tactic are that little subtlety is required—just point and blast away, though the trajectory of the grenades means that you may have to adjust your aim a bit higher—and the splash damage can often clear out nearby grunts and jackals as well. Part of the difficulty here is due to your inability to control your entrance into the area; you're dropped out of the lift right into the midst of the enemy, with no choice but to hope for the best. It includes Destroyer's Invocation, Falling Up, Infected, and Shudder. Most of the time, your luck will hold and you'll land without being detected; in that case, your first task is obviously to assassinate the two brutes from behind. Misc. If I remember correctly, I had the difficulty set to Heroic or Legendary as I needed to complete the achievements. : Fans of the original weren't happy with the Mausoleum fight in "Gravemind" changing to music from the instrumental of Breaking Benjamin's "Blow Me Away" to more generic riffs in the remastered edition, presumably due to licensing issues. In any case, fill up on grenades and brute shot ammo, and step into the lift when you're ready, hopefully along with some marines. At the present you find yourself armed with but a single needler and dumped unceremoniously right into a group of two brutes and four grunts, who wisely run off in terror of the carnage that we're about to unleash. Having fended off the immediate threat and reached a position of relative safety, your next priority is to acquire a carbine. The Master Chief begins to wake up, and sees a red circle of lights on the ceiling of some underground area. Submissions 3 Defeat the brutes who come for you and go to the control room. So, you may want to give it a try yourself, if you feel like circumventing the last battle. When you're ready, continue through the doors past the circular room, where you'll find a bridge. After you repel this latest attack, head to the other prison block and free the remaining marines, as described above. I wouldn't recommend wasting it here, as it will be much more useful in the future; however, many of the weapons in this area will disappear for some reason by the time you finish the circular room battle unless they're dropped by you. Likewise, the two flying elites. However, I've noticed some odd behavior with this battle that may even make this last step unnecessary. The roof will be very high up and the bottom will look like an endless pit, with water flowing in from the edges. Contents. Finally, the Mausoleum. HBO Forum In that case, I'd still recommend taking cover by the wall, though you won't be in nearly as much peril at the beginning. Another important observation is that you don't need to remain at ground level. The advantages of the needler are that little aiming is required and it's fire and forget; so, you can just pop out from cover, fire off a burst, duck back under cover and listen for the explosion (it takes at least 7 needles). Whatever you choose, make sure that you at least pick up the fuel rod gun, even if just to drop it temporarily in favor of another weapon. In the next room you'll face two carbine brutes at the far end as well as several grunts, some near the door as you enter, some up by the brutes. Banners I usually exchange the carbine for the conveniently-placed energy sword. A- Oh, come now, you just know! Daily Musings In fact, if you get there quickly enough it's possible that none of the additional enemies will spawn at all and you'll have free passage to the final room. This time, you'll find one brute just begging to be stuck with a plasma grenade, as well as several grunts. I'd suggest picking one end as your hiding spot, and then watching your motion tracker. {Cutscene}{Anniversary Cutscene} The Master Chief begins to wake up, and sees a red circle of lights on the ceiling of some underground area, and helf aloft by a tentacle. If you're on the middle level, the door is to the left of the lifts. By hitting them as soon as the first door opens, you can break up their attack, kill or wound several of them, and then fall back to give yourself time to reload and potentially even recharge your shield before they reach the second door. Unfortunately, as you receive a checkpoint on the way down shortly before you land, once you encounter this scenario you'll be stuck with it. 1 Overview. One headshot on an un-helmeted brute with either of these weapons will do the job, though it may take additional shots—one in the case of the beam rifle, a couple in the case of the carbine—to knock off their helmets. Miscellaneous The Prophet of Truth has the Index, and you must get to him before he leaves for the control room of Delta Halo. Thus, you may even want to provoke the battle deliberately after the brutes are dead even if you're not seen. ----The Final Stuff----- FAQ [F-FAQ] Q- What is Halo/Halo 2? As you can see, this is where the effort to keep your marines alive in the prison really pays off, as they do an admirable job of clearing out the drones while you focus on the elites and brutes. Community Two Betrayals (Halo: Combat Evolved) Gravemind (Halo 2) Halo (Halo 3) The Flood (Halo Wars) Shield World (Halo Wars) Repairs (Halo Wars) Beachead (Halo Wars) Video Games. Press Coverage They are walking through a prison. The next video shows the initial stages of the battle, taking into account these two observations. The Chief and the Arbiter (Thel 'Vadam, during the course of Halo 2 and Halo 3) are captured … Links If you don't like this method, your other option is to surrender the doorway, back up, and try to pick off the elites one at a time. In that case, you pretty much have two choices. The trickiest part is sticking enough needles into one of the brutes, as they often dodge behind the wall; the second brute will usually go berserk once the first one is dead, making himself an easy target. News Archive Thus, our standard fallback combo of plasma pistol/battle rifle (or plasma pistol/carbine, in this case) is no longer an option where brutes are concerned. Press Scans When the battle is over, approach the door on the far end of the room. Note that several elites and a fuel rod grunt will arrive from the door at the far end, but this path lets you reliably avoid them. Otherwise, plasma pistol/energy sword can be fun, as the elites are a one-hit kill with the sword when their shields are down. If you don't have enough sniper ammo, though, it can get pretty tricky once the elites spread out around the room, as it becomes difficult to move around and aim with all of the firepower directed against you. The Level Design objective is to recreate and improve upon a segment of the level Gravemind from Halo 2, specifically the ending of the level where the Master Chief is caught between warring Covenant factions in a special place known as the Mausoleum of the Arbiter and is suggested to sit out the conflict and finish off what’s left. This is very noticeable between past Arbiter Ripa 'Moramee and current Arbiter, Thel 'Vadam, making it likely a sham by the Prophets, who keep the armor less advanced for religious reasons. They did the same with the … When you're ready, you can either take the lift down or jump down to the beams below in order to reach the lower level. Thus, as shown in the next video, I'd suggest making your way around the elite side, killing off the gray elites while leaving the hunters to finish off the brutes. At that point, the best place to make your stand, in my experience, is right next to the curved section of wall a few steps in front of you. Deal with it. Halo Bulletins In either case, you'll face a third wave consisting of two brutes and two jackals shortly after the second. Destroyer's Invocation (4:36) begins with eerie low strings … This battle is sort of interesting, as you have the ability to steer the outcome in two different directions. After you kill off the initial group of brutes, a swarm of drones will appear from behind you, at which point you'll probably want to run back to the doorway and take cover while they fight it out with whatever elites are still alive. When you're ready, equip your carbine and head into the next room prepared to take out the jackals on either side of the door. Ambushing them at the lift remains an effective tactic, though you'll have to give priority to any enemies already on your level, as shown in the next video. If you're really lucky they'll both appear on the other side of the room; if you're really unlucky they'll both appear on your side. Wallpaper Regardless of how the first section plays out, the next phase of the battle begins when Cortana informs you that she has located marines on either the middle or lower level (the order seems to be random). Halo 2 Previews Honor Guard Councilor (Not intended, a glitch. I almost feel guilty about that. Right from the start you'll find yourself thrown headfirst into the fire as you finally encounter brutes, who turn out to be quite formidable opponents. If not, outta my guide! Note that, as Cortana warns you, one last wave of two jackals, four grunts, and two brutes (in that order) will descend from the main lift back up on the top level. It will likely come as no surprise that you'll have another battle ahead of you on the way out. Minor Yanme'e: 1. This is another of those three-way battles where we'll want to take advantage of the distraction to ambush the enemies without letting one side totally overwhelm the other. So, the most reliable way that I've found to deal with them is probably with dual plasma rifles, as shown in the next video. Note that these doors will be locked if you head straight at them, but you can still trigger them to open at any time by moving next to them along either side until you're about even with the plane of the door. I almost skipped the fight, but the mission won’t end if you do that :( Anyway, the startup fight was relatively easy (Charge the Elites and let the Brutes handle the Hunters), but the 2nd wave of Elites can fuck right off (Camo bois have WAY too much shielding reeee) In that case, I'd prioritize the cloaked elites and do your best to kill the others either with the PP/carbine, sword, or fuel rod gun. Captain 3. If the elites kill off the drones, you'll get the elite result. If you decide to fight it out regardless, you'll have to start firing before you even hit the ground in order to kill the brutes as quickly as possible, preferably with dual needlers. Clan HBO Forum A huge Covenant fleet has arrived at the wreckage of Halo, and with them a massive, incredibly complex hemisphere structure. In an earlier version of this mission, Chief was to go through the Mausoleum and fight Flood infected Arbiters. The downside is that you have only four shots at a time and a slow reload, so you better make them count. Honor Guard Ultra (corpses only) 3. With luck, at least one of the two brutes in the second wave will carry one. Note that one of the grunts on the far end carries a turret. In the center of the chamber is a large suspended sarcophagus that held the armor of the Arbiter. Game Fun That wouldn't make a fun video at all. Halo 2 Gravemind: Blow Me Away by Breaking Benjamin - YouTube When you draw close enough, the door at the far end of the bridge will open to release the first of two additional waves of enemies, which together contain several grunts (including one with a fuel rod gun) and elites, as well as two hunters. Fortunately, the presence of the hunters simplifies this task. The next video shows how I usually approach this battle. Brutes basically play the same role in battle as elites, in the sense that they tend to show up about 1-3 at a time accompanied by a supporting group of grunts or jackals, and use similar weaponry, with the exception of their eponymous grenade launcher. Can be fought at the Mausoleum of the Arbiter.) You'll have to face six waves of enemies here, including the group that's present when you arrive. Considering that you're armed with an energy sword and fuel rod gun yourself, I think that a head-on assault is a perfectly reasonable option, as shown in the next video. Minor Kig-Yar: 1. Fortunately, changing the graphics back to classic also changes the music back - which, of course, debunks the "rights issues" thing entirely. If one of the brutes goes berserk, you may want to descend and take him out with grenades or the brute shot rather than waste ammo trying to make headshots from long range while he's charging around. {Cutscene}{Anniversary Cutscene} A blurry camera shot focused on the floor, before clearing and focusing on the back of Tartarus. Feb 15, 2020 - Fun Fact: In Halo 3's mission Cortana, you can see the Mausoleum of The Arbiter from Halo 2. If you're the compassionate sort, you could stick around and try to save the grunts, though you can just as easily run right through. Usually, I ignore them right back and follow them through the hall to the left, where you should receive yet another checkpoint as you discover the fight already in progress. Mind you, this isn't the first take. As you proceed along the bridge, you may be attacked from behind once again by a second, smaller group of drones. Edit. This theory is confirmed by the destruction of Ripa 'Mor… Note that you can actually shoot down the large pillars in this area, which could help provide a bit of additional cover for yourself; of course, it can work both ways. A large suspended sarcophagus held the special Arbiter armor until it was needed again. This next area is more or less the last conventional battle in the level; after this, we have an encounter with a sniper, a defense against some Banshees, a battle against a Grunt AP team and some Ranger Elites, an assault on an entrenched position, and a constant tango with Honor Guards as we fight a boss battle. Grouped by species: Jiralhanae: 1. Note that you can also drop down without using the lift, if you prefer. Contact, Home | Cairo Station | Outskirts | Metropolis | The Arbiter | Oracle | Delta Halo | RegretSacred Icon | Quarantine Zone | Gravemind | Uprising | High Charity | The Great Journey. You may want to swap the fuel rod gun temporarily for a more suitable weapon at some point. As it happens, there's a nice shortcut that we can exploit to avoid some of the headaches in this area, as shown in the next video. Use your dual needlers to take out the brutes (I never thought I'd see the day where I'd recommend the needler as the best option), and deal with the grunts however you like, making sure that you leave one alive to give yourself time to retrieve any weapons that you want. Logos It is composed of Destroyer's Invocation (0:00-4:36), Falling Up (4:36-6:25), Infected (6:25-7:41), and Shudder (7:41-8:10). Halo 2 Overview. Note that the elites actually have to pass through two doors to reach you, and it really helps to exploit both of them as opposed to waiting until they enter the Mausoleum itself. First and foremost, you should be aware that the next wave of enemies will never appear until you have killed every single member of the current wave. Once you kill off the last enemy in the third wave, things start to get a little trickier. The Loop (TV) Do you like this video? Fortunately, this time you don't have to worry about any additional waves of enemies. The grunts, for example, may not even appear at all. Fortunately, your enemies are not that smart, and for some reason they never seem to circle around and rush you. Trigger the third wave and repeat the same process, making sure to retrieve any carbine and needler ammo you can find. For those complaining about the gameplay. On the downside, the brutes dodge the needles fairly easily, lending a significant element of luck to the process, and they can keep firing at you right up until the explosion occurs, which is more than enough time to kill you in return if you're out in the open. So, in practice, plan on taking two shots with the beam rifle and several with the carbine. The next video shows one approach to this battle, assuming you want to kill everything. In my opinion, plasma rifles tend to work best. I'd start by ambushing the sniper and brutes while their attention is diverted elsewhere. However, once you realize that you can simply leave one grunt alive (preferably one with a plasma pistol, and most preferably a yellow one), go around and collect ammo and grenades at your leisure, and then return to cover and kill the last grunt when you're prepared, it becomes a lot more manageable. Tips and Tricks Uploads It is possible to run right through to the door on the other side using the fuel rod gun to clear a path, but I wouldn't really recommend it. Halo Reviews If you want to be on the safe side, you could go plasma pistol/carbine. ARG Forum This can be the most dangerous point in the fight, as you never know exactly where they're going to appear. This section was fixed in Tbiesky mod for halo 2, I think you should take contact with him to fix this bug ;) Otherwise' the mausoleum fight is incredible in this mod. As usual, recover as much carbine ammo as possible after the battle; you might as well stick with the needler as your second weapon, as it will still be useful for a little while longer. You'll also just end up needlessly wasting fuel rod ammo. In the first section you'll initially find one brute and another two jackals. As you might expect, the sword is pretty effective, too, but you won't have that option for much of this level. Inside, you'll find two jackals and a brute wielding a brute shot (man, that's awkward to write); between plasma grenades, your brute shot, and the carbine, they should present little trouble. There were also more Arbiters. When they're done you can simply finish them off in turn with the fuel rod gun. As you approach the door across from where you entered, it should open up to admit a fairly imposing group: two gray spec-ops elites with plasma rifles, two cloaked elites with carbines, and a gray high council elite with an energy sword. A- They … The Halo 2 Original Soundtrack is the soundtrack for Bungie's 2004 video game Halo 2.The soundtrack was released as two separate volumes, released almost two years apart. Site Resources Fan Fiction There are fivereversed messages in the Halo series, one in Halo 2, one in Halo 2: Anniversary,and three in Halo 3. After that, the grunts will just run around in panic, presenting no threat to you, and you can take out the invisible elite in the next hallway at your leisure. As you can see, it helps to manipulate the second one into charging you across a level surface. It is thought that this is not the same armor each time, as all Sangheili would (in reality) be different sizes. If you crouch down you'll be covered from the vast majority of enemy fire by a combination of the wall and the glass barriers out on the semi-circular walkways, leaving you with the task of picking off the enemies with your carbine. 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