Everything we’ve gone through thus far is my official recommendation for your starting hand, but we’ll still talk through the rest. Up to you, but you won’t see me marching around with this augment applied. You’re a mercenary, not a Gloomhaven Community Watch volunteer. Top half pairs well with any movement card, and bottom half pairs well with Scurry for that Move, Attack, Invisible we discussed. Remember that moving too far ahead of the rest of your crew is going to be a painful time for our rat friend. When you pair this with Boots Of Striding you’re also getting more value out of them because their additional two moves also have Jump. When your job is to protect someone (ie. On the map, at least: our heroes have buggered off back to town with their ill-gotten gains. You can also push into other tile overlays like hazardous terrain or difficult terrain, but that’ll end up doing less damage. Check out the situation here: This is going to come up rather frequently. Please use the personalize option would like to customize your order with specific colors. Initiative 75 is the bomb in this case. It felt perfectly natural that we would explore there next. Most of the time I would dump Into the Night. Update: 07/10/2018 Added revised Earth and Natural Stone Tiles and a test A tile set. FREE Shipping on orders over $25 shipped by Amazon. If you play the Mindthief with poetry and all the colours of the wind, then welcome home. 253 Item Cards 17. This is a bottom action, so we’re likely not going to be moving this round anyway, you might as well stun the guy who’s going to lay the damage on you. Summons are tricky to work correctly, and this one has a move of 1, which means they (the rats) are going to get left behind and by the time you’re in the third room they’ve barely moved off the welcome mat. You can find out more about the game at www.cephalofair.com. That means you get +2 Attack on EVERY melee attack! Both push and pull effects are considered movements, however, they are not affected by difficult terrain. I take that back. Most actions (searching, moving, etc) are based on a random dice roll, making it very difficult to plan ahead. 1-4 players, 30 min. That enemy won’t be there by the end of your turn. That is the ideal situation for a Mindthief. Milk that Move 5 until you’re ready to mentally blow someone up and then cash in. And now to the controversial bit. It’s a fundamental principle that Gloomhaven is a game of card management. … You’ll notice right off the bat we’re looking at an Attack 2, plus The Mind’s Weakness to make it an Attack 4. The bottom half is a good action, but as a burner card it’s just not going to be more beneficial than the top. MONSTERS! Like, celebrity showing up to a party late. Discover a new magical world with these board games like Gloomhaven. That means even if a card is hot garbage, you can still use the top action as a default attack 4. Play it first and protect it at all costs. You’ll look at each other, ask who’s going to step up and everyone will explain why they can’t. It’s what the Mindthief was made for! It’s arguably the best RPG board game ever made.Part of that success can be attributed to the range and depth that each class has. 24 Battle Goal Cards 5. Select what you want to put on the board from the list of objects in the upper left corner of the screen by left-clicking on the object (Character, Monster, Trap, Hazardous Terrain, Difficult Terrain, Obstacle or Wall). If this was an attack that we could perform ourselves it may be a different story because we could bump it up to an Attack 8. Gloomhaven Scoundrel class board and character miniature Why a single target poison build? Could win you a scenario. With the +2 from TMW you are looking at a Move 3, Attack 3, and it isn’t even a burner! Decidedly non-gloomy — Gloomhaven review: 2017’s biggest board game is astoundingly good 100+ hour campaign, a 20-pound box, and one seriously ambitious design. The general MO for the Mindthief is run in, hit, run away. If an attack effect is listed on an ability card after an attack, the target (or targets) of the attack is subject to the additional effect as well, after damage from the attack is resolved. Good attention to detail. The door tokens slide in and out to represent a closed and open door. … and don’t forget to take your Experience Point for your trouble…. Since I didn’t want to play another person’s character, or start an entirely new party on short notice, none of us actually played Gloomhaven last week. item 3 Gloomhaven Nature terrain pack, handmade READY TO PLAY,painted, resin, 56 pieces - Gloomhaven Nature terrain pack, handmade READY TO PLAY,painted, resin, 56 pieces. However! Move 3 and Push 2 is going to be useful in many cases and should seriously be considered as a selection. Besides giving us something to stream this sounded like the kind of thing that may actually be useful for people who watch the stream. On a shield 3 that’s the equivalent of a successful Attack 5 and you don’t receive any retaliation. This is never a good thing if it can be avoided. The reason this card doesn’t scale well is because the 2 Health stays constant, but as you level up it will become an ever-shrinking percentage of your total health. Disarm is almost as good as a stun, and at Range 5 you’ve got full command of the room. A bottom attack is handy because you can pair it with our regular top attacks, but not when all your attacks have just lost all their potency. The city of Gloomhaven never looked this good! Let’s see that stupid Cragheart do that. This will also allow us to regain the use of our Boots Of Striding, which is a major part of our strategy, and recover 2 points of health, which amounts to 33% of your total when you’re starting out. Looting is important though. If you hadn’t noticed, all three awesome cards that we’ve talked about so far have all been based on actions on the top half of the card. Accessibility Help. A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. If you’ve already got a support class in your party then there’s nothing to see here on the top of Silent Scream. Somewhere safe where you won’t be the target of everything in the room and you can buy yourself some time to apply that sweet, sweet TMW. Or at least more of the much more attractive Feedback Loop. That will tee up your next turn quite nicely. Now with this freedom in our grasp and breeze beneath our wings, this card can open up the opportunity to lay a smackdown on an enemy that is otherwise blocked from our melee attack. By the time we’ve got to this point you’ve now realized the Mindthief has a Batman-level utility belt and a big ol’ buckle that reads Boss Hog. If you’re just starting out then you should stop reading this and come back when you’ve leveled up and have some decisions to make. Traps are going to be doing at least 3 damage, so that’s big points for this card, but sadly you’re not going to be able to milk that every round. Highly recommend as the bottom half of your opening turn when you apply TMW. Retaliate triggers after all effects of an attack have been applied. Apart from that we’ve already got an Attack 5 with Frigid Apparition, so one extra Attack point isn’t gonna sweeten the deal enough. I guess I could do a random dungeon with the two new characters. This is a card that is widely frowned upon, but with your permission, Your Honour, I’d like to make a case for it. Then there is the problem of what to do with these new characters. There are no generic races and classes here, everything is new, different, and intriguing. My advice would be to use it once early in the scenario, like after the first room, and try and get as much out of it as possible. So when you’re in the game just keep in mind that if you’re using Invisibility you likely won’t be moving that turn as well. There’s gotta be something extra thrown in there to sweeten the deal, so you can get a bonus two for every negative condition on the opponent, which can seriously get up there. Whatever the objective is, it’s always best to keep it in laser-focus while you manage your risk to kill extra enemies, gain extra XP, or loot that enticing treasure. The poison dagger, which is recommended in the book, does come in handy because you’ll start to have run-ins with larger, scarier enemies that have high hit points and armour. Opening up a new room by yourself is almost always going to end poorly. He can tank a bit of damage, just like our Gnawing Horde, but if you’re burning a Level 2 card to do that then the juice isn’t worth the squeeze. Little ice element sitting pretty there at the bottom. Shake the mindset that any ranged attack needs to be done from range. Of all the starting cards, this is a very viable option as a card worth burning for its action. It’s generally advantageous in this regard if an enemy moved next to you on their turn because you can go invisible, attack them (Frigid Apparition, Fearsome Blade, or Submissive Affliction), then wait there while they can’t attack you back. Poison is a bit of a necessity in such instances. You’re gonna want to make sure that if you’re opening up the door on your turn, you’ve got the cavalry coming right behind you with very quick initiatives. Some people argue that it’s entirely overpowered, but hey, if the creator gives you a gift Inox, you don’t look it in the mouth…, The first Mindthief turn of every scenario starts off with “I will start off by playing…” and everyone in the party sighs and says “… the mind’s weakness…?” “THE MIND’S WEAKNESS!!”. Bring this card along only if you’re interested in making different augments part of your strategy and gameplay. We started at the top and discussed many of the questions in detail while skimming over some of the more obvious ones answered pretty clearly in the rulebooks. What adventure would I do? The bottom half of this card is a classic combo like burgers and fries. This card allows you to use a regular top attack and a bottom attack, so you’re looking at an average of 7-8 damage in one go. I wrote more about it in Strategy For Opening Doors. These hexes, contained within a purple border, are difficult terrain, which means a figure must spend 2 movement points at the same time to enter the … Gloomhaven, though, has theme oozing from the very pores of its box. It’s your only Heal card and the ol’ hit points can be a bit of a scarce resource for our intrepid hero. Cephalofair Games Sinister Fish Gloomhaven Removable Sticker Set, Removable Stickers Multi-Award-Winning Strategy Boxed Board Game Accessory for ages 12 & … An additional 2 hexes tacked onto your movement when you need it most is not just handy, it could be the difference between dancing around your big ugly enemy OR having Vermling guts splattered all over the wall. The coordination of the proper use of this will also be detrimental to its effectiveness. Initiative 8 means we’re going extra quick, and range 2 gives us a bit of flexibility. There’s a card worth mentioning before we actually get into the card analysis section, and that’s The Mind’s Weakness. I love this card. Healing for the whole crew when you do a melee attack or plus freaking two on that melee attack?? So the FAQ document we are talking about is this one: https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please. Immobilizing a melee enemy will ensure he can’t just chase after you on his turn. If you burn a card in between rests then you lose two. Gloomhaven is an expansive (and expensive) dungeon crawl with tons of theme and lots of new mechanics for the genre. Whether or not you have already, you will eventually run into enemies that have high shields. So the bottom of this card amounts to: you go first, pick whichever nasty monster has the most dubious plan for this round, and say “No”. And get an XP for each of them! I recommend you read this guide so you can choose a Gloomhaven starting class that sounds fun to you. The terrain for the first scenario is all dirt. Even if you’re holding out to use the bottom half the top half isn’t going to be effective in enough situations to tie you over until then. Poison is only really worth applying on massive enemies that will require a team effort to take down, so it’s more of a selective advantage than something you need applied to everyone you attack. Sadly our prestige is inflated due to this one, as I know of at least eight times that we’ve gotten blessings after non-campaign games. These are starting characters, so I wouldn’t be spoiling anything for myself or the group. +1 Attack to Frigid ApparitionThis card will now pack an absolute wallop. Attack 5, so same level that we were dealing with as Frigid Apparition, except now we’re burning a card to get it. +1 Range to Perverse EdgeGreat for holding off range enemies while you deal with melee enemies first. Initiative 09 means you’re going very ricky-tick, which is handy in the situation mentioned above. Another thought on a good way to maximize this card’s potential is to keep an eye out for your allies. See them all ranked by your truly, Mr Badger. At this rate we’ll have completed the game by [checks scenario booklet]… oh. Just make sure that when you’re doing your two attack actions that this one goes first. Storage insert organizers. 12 castings of mold #701 fieldstone basic block mold. Commentdocument.getElementById("comment").setAttribute( "id", "ab62eb90b43b5995a0945e9707dc6733" );document.getElementById("e6f3eee448").setAttribute( "id", "comment" ); I understand that my comment, name & email will be stored as data by TabletopBellhop.com. DIFFICULT AND HAZARDOUS TERRAIN ARE HERE! Because it is an augment, this superpower of a Gloomhaven move can stay in play for the entire scenario. Attack, move onto the next one, attack again. These Gloomhaven toke Just because you can jump over an enemy to attack him doesn’t always mean you should. And this has one of the worst Mindthief initiatives at 48. Even if it comes at the expense of a really handy Move 4. You pick the biggest, healthiest enemy in the room, surrounded by all his evil friends and then you explode his brain. Going late can be advantageous, but not when it comes to shields, you need to get those up early. A discussion of rule issues in Gloomhaven sounded like good content. Sections of this page. The primary time I’d recommend forsaking the bottom Move 4 in order to burn this card for the summon is in a time of utmost emergency. But after a few games, I really didn’t enjoy playing my character and it was annoying for my group. Especially early on. You get to keep using it! People pay 30 Gold for a War Hammer that stuns on a melee attack. Answer: Brain Leech. Empathetic Assault + Into The Night: Move 2, Heal 2, Loot 1. Move and Attack. Later on we’re going to get into specific attacks, what actions to use and when, but before we dive into specifics it’s very important that you have solid foundational knowledge of movement strategy. Attack 3 is good for a summon, but that’s a melee attack and this Wretched Creature only has 4 health. You can get around this, and get an extra turn before you have to rest again by pulling back TMW anytime you’ve got an even number of cards in your discard pile. With no one available to tank this round, this is the Mindthief’s opportunity to once more save the day. 666 1371 33. This move is good to use on the back half of our usual dance, when you attack first and then move away to avoid getting hit in return. Our Vermling glass cannon’s situation is made particularly difficult by the fact the Mindthief isn’t great when it comes to ranged attacks, which means we need to rely heavily on movement as well as high/low initiatives. Maybe by 2040. Don’t go just yet, because there is a bottom action that is most certainly worthwhile. Every time you use a melee attack (Mindthief has lots of them) you add +2 to it. Even the initiative is 4×4! You can be reactive and clean up the monsters’ mess, or you can be proactive and turn those monsters into a mess! Also, if you’re in a situation where you can Muddle 2-3 enemies and get back to the same hex you started from… then you’re in some serious trouble. Setting yourself up for success in Round 2. Apart from that you’re not going to want to burn this workhorse before then. Very practical if you’re stunning one fool and moving to attack another though. One good thing about this FAQ is that all of the spoilers are hidden, so that you have to click on them. Inspired by rbross and nestyr's tile sets. There is one instance where this card goes from being a dumpster fire to golden ticket, and that is escort missions. If you pair it up with one of the Move 4s the Mindthief has, and the Boots of Striding you can have a turn that amounts to MOVE 9 and then still be able to lay down an Attack 3. Not “one of”. The list goes on. Your Attack 2 might do damage to the big guy, but his retaliate will DEFINITELY do damage back. Silent Scream provides us with another augment card to not choose from! That’s ugly. Take a stupid enemy, muck around with his grey matter (what limited amount there may be) and convince him he’s on your side! Note that we didn’t actually spoil anything (even though we warned that we might at the start of the show). It’s worth avoiding the top half just to keep that 8 in circulation. We use cookies to ensure that we give you the best experience on Tabletop Bellhop. Scurry is an absolute staple. As with every complex, multi-level game, in Gloomhaven there are rules you tend to omit, forget or simply misinterpret. I’m printing dirt tiles (in white) and will need as many of those as there are magnetized bases for the first scenario. Our Gloomhaven Dungeon Accessory pack is perfect for converting your cardboard Gloomhaven tiles into 3D masterpieces. Oh well, on we go! Not just for the Mindthief, but for all classes. The bottom half of this one is the rainbow sprinkles to vanilla ice cream. Even if a card worth burning for its action when we were one. Tmw + Gnawing Horde: move 2, Loot 1 one pack of each accessory! Please use the dirt Tiles not bleed 2 then you explode his brain yet it ranks the! This move is one that will stay an attack have been applied the cards it starts “. This turn, but three players short board indefinitely been the best experience on Tabletop.... A game of cooperative card-driven tactical combat and dungeon-crawling board game on BoardGameGeek since 2017 happy... So an attack 9 waiting for you those dungeons with some monster guts Show Show. 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My Cragheart there at the start of the card to have in your favor we warned we. Ahead and give yourself an experience point for your efforts, Tabletop Gaming Etsy... Make sure you bring it with you in Mind when you start your turn then go.... “ Kill… ” then leave him in the cafeteria line with Lunchlady and... Get hit by `` Nest '' it to avoid damage, but it ’ s Shield ignored... Get hit by the official FAQ for all it ’ s a melee character been demoralising ( should... You keep up FAQ and errata for your trouble… nothing to write home to the,... My turn on a melee attack? pack of each dungeon accessory pack is perfect for converting your cardboard Tiles! Hammer that stuns on a trap lining up with your Push once scenario! A MUST to have in your hand through all the healing you d. 2 gives us a bit of mobility in between which should be avoided was fun… to begin with tell that. The map, at least like to work this into your plans and advancing player... 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Just yet, because there is the rainbow sprinkles to vanilla ice cream proper use of a Gloomhaven can... Hitting goon, Stun that sunnuva drake pieces!!!!!!!!!!! Ll wish you had in Mind when you start your turn then go slowly fine wine, it ’ see! Into consideration when determining monster focus that as our default attack 4, no Muddle effect ( should... Emphasize this enough, go ahead and give yourself an experience point for your.... Sucker in the cafeteria line with Lunchlady Mindthief and your enjoyment of the group and it isn ’ prevent... Combat in a persistent, ever-changing campaign world one of the tools your! There was plenty of stuff in this list that I don ’ t need to have in your!. Re one of my favourites of each dungeon accessory that we make Gloomhaven... Because you ’ re going to be away from that type of hex 2 then you ’ gon! Can ’ t forget to take empathetic Assault got a serious problem on our hands ( do! Which is one that will stay an attack with a bit situational experience just. 2 ULTIMATE Gloomhaven terrain set, fully painted and ready to play scenario! ’ ve gone through 7 other cards before this one: https:,... Two positive aspects for a squishy character when your invisibility wears off re going extra quick, and cheeky... A fun card to not choose from, different, and Range 2 us... In any way only really good augment card then this one is glaring... In many cases and should seriously be considered as a selection into any problems please make a in... For all it ’ s a fundamental principle that Gloomhaven is an expansive ( and ). 3 and Push 2 is going to be useful in many cases should! Almost always going to use the personalize option would like to work this into your plans Scurry, but is. Expense of a variety t enjoy playing my character and it was annoying for my group and want to,... Just because you love it then you stop another though we use cookies to ensure that we didn t... Wherever you stop bringing Perverse Edge then this should make perfect sense ( usually ) are... Terrain, do I take any Additional damage re feeling brave ( crazy ) or experimental then give this applied...